What we do
Six disciplines, one pipeline.
Most studios sell you a department. We run the whole route from board to delivery, so the handoffs that usually lose a week happen inside one building instead of between three vendors.
- 01
3D Art
Characters, environments, props and vehicles — built game-ready. - 02
2D Art
Concept, illustration, UI and key art — drawn to be built from. - 03
Animation
2D and 3D performance — gameplay, cinematics and everything between. - 04
VFX
Simulation, compositing and the finishing that sells the shot. - 05
Integration
Getting the art into the engine, running at frame rate. - 06
Video Editing
Trailers, cutdowns, titles and grade — cut to hold attention.
Engagement
Three ways to work with us
Fixed-scope project
An agreed shot or asset count, a fixed price and a fixed date. We absorb the overruns that are our fault; changes to the brief are quoted as changes rather than absorbed silently.
Best forA defined deliverable — a trailer, a cinematic, an asset batch.
Team extension
Named artists reserved for you by the month, working in your pipeline, your tracker and your reviews. You direct the work; we handle employment, kit and cover.
Best forAn in-house team that needs capacity, not a vendor.
Co-development
We take a whole vertical — all the environments, the full cinematic, the entire effects package — and run it to a milestone plan with our own leads.
Best forA slice of production you would rather hand over entirely.
How we work
No surprises at the end
- 01
Brief & scope
We read the brief and ask the awkward questions early. You get back a shot count, a crew, and a date we actually believe.
- 02
Look development
Style frames and a short test before full production starts. The look gets signed off while changing it is still cheap.
- 03
Production
Weekly playblasts and a shared review link. You see the work while it's still wet.
- 04
Finishing & delivery
Comp, grade, sound sync and delivery in every format you need, with project files handed over on request.
- 3DEqualizer
- 3ds Max
- After Effects
- Audition
- Blender
- Blueprint
- C#
- Clip Studio Paint
- DaVinci Resolve
- Figma
- Git
- Godot
- Houdini
- Illustrator
- Marmoset Toolbag
- Maya
- Media Encoder
- Mocha Pro
- MotionBuilder
- Nuke
- Perforce
- Photoshop
- Premiere Pro
- Procreate
- PureRef
- Python
- RenderDoc
- RizomUV
- Spine
- Storyboard Pro
- Substance 3D Designer
- Substance 3D Painter
- Toon Boom Harmony
- TVPaint
- Unity
- Unreal Engine
- Unreal Insights
- Unreal Niagara
- ZBrush
Start a project
Not sure which one you need?
Describe the problem rather than the discipline. Half the briefs we get are labelled as one service and are really another — we would rather sort that out on a call than sell you the wrong thing.