Kite
A 40-second hand-drawn short built to prove a hybrid pipeline: rigged bodies carrying the staging, drawn faces carrying the performance.
- Runtime
- 40 seconds
- Shots
- 14
- Drawn frames
- ~380
Animation & Game Art Studio
2D, 3D, VFX and game art for games, film and brands. Built by artists who will tell you the truth about your schedule.
See the workA new studio, built by artists who have shipped for games and screen. We take a brief, settle the look before full production starts, and show you the work every week while it's still cheap to change.
A 40-second hand-drawn short built to prove a hybrid pipeline: rigged bodies carrying the staging, drawn faces carrying the performance.
Six shots of rain, standing water and structural collapse, built as an FX study to find where a Houdini sim stops being worth its render time.
A modular sci-fi corridor kit built to a fixed memory budget, to find out how far trim sheets go before repetition starts showing.
What we do
Characters, environments, props and vehicles
Concept, illustration, UI and key art
2D and 3D performance, gameplay and cinematic
Simulation, compositing and finishing
Engine setup, materials and profiling
Trailers, cutdowns, titles and grade
Tell us what you need and we'll scope it honestly.
How we work
We read the brief and ask the awkward questions early. You get back a shot count, a crew, and a date we actually believe.
Style frames and a short test before full production starts. The look gets signed off while changing it is still cheap.
Weekly playblasts and a shared review link. You see the work while it's still wet.
Comp, grade, sound sync and delivery in every format you need, with project files handed over on request.
Pipeline
Book a call
Careers
Animators, modellers, riggers and FX artists. Send a reel. We watch all of them and reply either way.