VFX
FX & Compositing Artist
Simulation, comp and finishing on a per-project contract, renewed by project.
The work
A contract seat, labelled honestly: engaged per project, with a scope and an end date agreed in writing before you start. It suits somebody who already has their own thing running and wants a defined block of work rather than a desk.
What you would be doing
- Build FX — smoke, fire, destruction, particles — to a look agreed at style-frame stage.
- Comp the render layers, hold the grade, and deliver in the formats the client actually needs.
- Keep sim caches and Nuke scripts organised enough that a revision three weeks later is an hour, not a day.
- Flag when a note would cost a re-sim, rather than absorbing it silently.
What we need from you
- A reel of your own FX work, with the setup described.
- Houdini, and Nuke or After Effects for the comp side.
- Experience taking a shot from sim to final delivery without a supervisor in the middle.
- A working invoice setup — this is a contract, and we pay against invoices on 30-day terms.
Missing one of these and strong on the rest? Apply anyway and say which one. We have hired on that basis before, and the reel decides it — not the checklist.
Nice to have
Genuinely optional. None of these decide it.
- Niagara, or in-engine FX for real-time delivery.
- A colour-managed pipeline you have actually run, ACES or otherwise.
Software you would be in
- Houdini
- Nuke
- After Effects
- Unreal Engine
- DaVinci Resolve
What to send
Say what was simulated and what was stock, and name the software per shot. Owning up to a stock element costs nothing; being caught costs the job.
A link is all we need — ArtStation, Vimeo, a personal site, a Drive folder or a PDF. Please check the sharing permission before you send it.
Apply
Apply for FX & Compositing Artist
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